AI Insights · Timothy · July 2023
Top 5 Puzzle Games in New Zealand Q2 2023
Discover the performance of the top 5 puzzle games in New Zealand for Q2 2023, featuring key metrics such as weekly downloads, revenue, and active users.
In Q2 2023, the top 5 puzzle games in New Zealand showcased varied performances across key metrics, including weekly downloads, revenue, and active users. Below, we delve into the specifics for each game, providing insights derived from Sensor Tower data.
Block Blast! from Hungry Studio saw a consistent pattern in weekly downloads, with numbers peaking at 6.4K in early May before gradually declining to around 4K by the end of June. Active users showed a steady increase from late March to early May, reaching approximately 30K, before stabilizing around 26K to 27K towards the end of the quarter.
Wordscapes by PeopleFun, Inc. experienced fluctuations in weekly downloads, peaking at roughly 5.7K in late June. Weekly revenue varied, with a high of approximately $3.6K in mid-May. Active users saw a significant rise in mid-May, reaching nearly 60K, and maintained strong numbers around this mark through the end of June.
Tap Away 3D, developed by Popcore GmbH, had a notable decline in weekly downloads, dropping from around 4.6K in mid-April to just under 2K by the end of June. Weekly revenue presented a downward trend, with highs around $121 in early April diminishing to $34 by mid-June. Active users also saw a decrease from approximately 15.7K in mid-April to about 9.6K by late June.
Tetris® by PlayStudios displayed a decline in weekly downloads over the quarter, from a high of 5.2K in mid-April to around 2K by the end of June. Weekly revenue fluctuated, peaking at $136 in late June. Active users showed a relatively stable trend, ranging from around 17K to 21K throughout the quarter.
Brain Test: Tricky Puzzles from UNICO STUDIO enjoyed a steady increase in weekly downloads, peaking at 3.4K in late May. Weekly revenue remained consistent, hovering around $100 to $160. Active users saw growth, starting from approximately 11.8K in late March and reaching about 18.3K by early June, then stabilizing around 15K to 16K towards the end of the quarter.
For more detailed insights and trends in the mobile app market, visit Sensor Tower.